2008년 6월 12일 목요일

13th week summary

This week, we talk about open-sources. last week,lecture is cancled. cancled content is media ownership. then, this week subject outline, what is "resistance" in digital media? models of politics critical art ensemble, intervention, disturbance, and post dialecticsvirus open-source software and the politics of artifacts. then, what is "resistance"? resistance is tactics and means to oppose the strategies of The Prince. and we talked about virus. Among those soft virus. a cracker program that searches out other programs and 'infects' them by embedding a copy of itself in them, so that they become 'Trojan Horse'. and then, what is a software "trojan horse"? a program designed to break security or damage a system that is disguised as something else benign, such as a directory lister, archiver, a game, or (in one notorious 1990 case on the Mac) a program to find and destroy viruses! and what is "worm"? A program that propagates itself over a network, reproducing itself as it goes,compare virus. and what is a software "bomb"? code surreptitiously inserted in an application or OS that causes it to perform some destructive or security-compromising activity whenever specified conditions are met.
we are many using open-sources. but there are many risk factor. however, open-sources is very useful. so It uses frequently. The lecture is ended. I'm expectation score is good.

12th week summary

This week subject Authorship / Ownership

The lecture is cancled.

2008년 6월 6일 금요일

11th week summary

This week, we learned about public & privacy. public & privacy? It thinks, it is a samething or different. public mean –a. the quality or state of being apart from company or observation –b. SECLUSION: freedom from unauthorized intrusion and privacy mean . If you have privacy , you are in a place or situation which allows you to do things without other people seeing you or disturbing you. history of and surveillance today, close watch kept over someone or something. Etymology: French, from surveiller to watch over, from sur- + veiller to watch, from Latin vigilare, from vigil watchful. “They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” technologies of surveillance and from surveillance to dataveillance. and what are the connections between the public and the private? Gramsci on the distinction between civil society and economic sphere. and we saw a digital media versus computer science. digital media studies - some architectures (e.g., democratic ones) are best designed to be inefficient and computer science - efficiency is almost always considered to be a virtue: efficient architectures are usually good architectures. and we saw a lessig on architecture. we saw a video and picture. that are so interesting. that is like public & privacy. life where less is monitored is a life more private, and life where less can (legally perhaps) be searched is also a life more private. architectures of privacy is from doors, windows and fences to wires, networks, wireless networks, databases and search engines. and we thought about cookies. what's a cookies? that are information that a web server stores on the machine running a web browser. also cookies are public & privacy.
this class, learned about public & privacy. above it referred, public & privacy is a samething or different. this two things are very special relationship.
sorry Professor. I'm late summary.

10th week summary

This class, we learned about HUMAN. first, we saw last time subject about computer game. media as extensions or prostheses, All media are extensions of some human faculty. and we learned about ratio of the senses, and media as mirrors versus media as prostheses. medium as mirror, we see “ourselves” in the medium. medium as prosthesis, we are radically altered by a medium. and what is a definition of media studies? media studies is the theory and practice of exploring how people and things are connected, reflected, extended, reconfigured, and separated by technologies and techniques. and then this is a outline for today.

• identity and cyborgs: identity and affinity
–what is a cyborg?
A cyborg is a cybernetic organism, a hybrid machine and organism, a creature of social reality as well as a creature of fiction. ... By the late twentieth century, our time, a mythic time, we are all chimeras, theorized and fabricated hybrids of machine and organism; in short, we are cyborgs –Haraway, p. 516

•a comparison of
–democratic, liberal politics;
one of the good assumptions about democratic politics: we are all equal (i.e., “universal man”)
one of the unrealistic assumptions about democratic politics: we are all equal (i.e., “universal man”)
race, class, gender, sexuality, and a set of other social, political, cultural and economic differences separate us

–biopolitics; and,
It is a “premonition” because the technology assumed by Foucault in his analysis of “populations,” “demographics” and other means of describing and differentiating groups of people is a technology of the last few centuries. Cyborg politics is engaged with contemporary technologies.

–cyborg politics
Cyborg politics is the struggle for language and the struggle against perfect communication, against the one code that translates all meaning perfectly, the central dogma of phallogocentrism.

–who is Donna Haraway?
Experience
–Professor of the History of Consciousness, UCSC
–Assistant Professor of the History of Science, Johns Hopkins University
–Lecturer, Women Studies and History of Science, University of Hawai’i
Education
–Ph.D., Biology, Yale University
–B.A., Zoology; B.A., Literature; B.A., Philosophy

this time, we learned about human and cyborg. Is cyborg human or machine? I think... have a think and sentiment... is a human. if cyborg have a think and sentiment, also cyborg is a kind of a human.

2008년 6월 3일 화요일

9th week summary

Last week, we learned about computer-aid. and this time we talk about computer game. first, we saw a video. this video is very interesting. this video name is pain station. and what’s in a game engine? there are graphics, physics, ai, ...and a lot more. what's a game “mods”? mod is mification: fps, rpgs, real-time strategy games by general public or developer, can be entirely new games in themselves, partial conversions (total conversions). and we saw a many video like movies with game engines. tum raider, pong in flash, and so on. and then we thinking about games research and development. and next, think about what makes a good game?, story? realism? or, is it something else? what's history of computer games? and what's video game as...? video games as “metaphysical machines” ...as “perfect mirrors” ...as “drugs” ...as “contests” from Sherry Turkle, “Video Games and Computer Holding Power”. and what's games and gender? what’s a girl’s game? The Sims? what’s a boy’s game? Counter-Strike? what about Asteroids? Space Invaders? Joust? Tetris? remember the thirteen-year-old girl in a small family café in New York City’s Little Italy who is playing Asteroids at the beginning of Turkle’s article. and thought about hot and cool media. telephone is a cool medium, or one of low definition, because the ear is given a meager amount of information. And speech is a cool medium of low definition, because so little is given and so much has to be filled in by the listener. On the other hand, hot media do not leave so much to be filled in or completed by the audience. Hot media are, therefore, low in participation, and cool media are high in participation or completion by the audience. Naturally, therefore, a hot medium has very different effect on the user from a cool medium. computer game is a very interesting and... very intimate. I play many game! but how make a game..? what's important game? like this things, didn't try thought. but next time, thought computer game during the play game.

8th week summary

This week, we talked about computer-aid. first, we saw last week subject HCI -- AI versus Ethnomethodology. Ethnomethodologists assume that social order is illusory. They believe that social life merely appears to be orderly; in reality it is potentially chaotic. For them social order is constructed in the minds of social actors as society confronts the individual as a series of sense impressions and experiences which she or he must somehow organize into a coherent pattern. then, this week outline is intro 'Modern Times' by Charlie Chaplin, CSCW and this week key point is every digital media technology has an architecture using diagrams to compare physical architectures with digital architectures. what is CSCW? CSCW is computer-supported cooperative work (CSCW) is a field of research and design. researchers in this field investigate how people work together in groups, and design computer-systems and networks to enable or facilitate group work. and we talked about Winograd and Flores. Winograd and Flores present a methodology for CSCW analysis and design. This methodology is commonly known as the “language/action” perspective. and Winograd and Flores is model of conversation. and then we thought technologies embody social, political, cultural, economic and philosophical ideas and relationships. and we saw many picture and demonstrate about history of surveillance, surveillance model, physical architecture and digital architecture. in this time, we saw a computer-aid. and next time we learnd computer game. comeputer game is a very interesting. the next time is very expected.

2008년 4월 27일 일요일

7th week summary

This week, first, we saw a last time subject about A.I. and second, this week we learn about HCI(human-computer interaction). HCI key point people often interact with media technologies as though the technologies were people and key point that has implications for the aesthetic, ethics and evaluation of human-computer interaction. HCI related point are ethics, aesthetics & teleology and design.
And we saw a video about history HCI. that video is very fun. and we learned about history of HCI as tools, people. we learned until now about Vannevar Bush's memex, J.C.R. Licklider's computer networking, agents, Ivan Sutherland's sketchpad, Doug Engelbart's mouse, GUI, word processing, etc. Ted Nelson's hypertext, Alan Kay's object-oriented programming, laptops and we saw about history of HCI as tools, systems. about Memex: 1945 (concept), Sketchpad 1963, NLS (oNLine System) - 1963-68, Xerox Alto 1972, Xerox Star 1981, Apple Lisa 1983, Mac 1984, NeXT 1988, Macintosh Powerbook 1991, WWW ~1994. and we talk about where does HCI meet AI?, and history of HCI as tools: funding, Johnstone’s “algorithm”. and ethnomethodology. ethnomethodology definition is the study of the ways in which people make sense of their social world, a fairly recent sociological perspective, founded by the American sociologist Harold Garfinkel in the early 1960s. The main ideas behind it are set out in his book "Studies in Ethnomethodology" (1967). and we saw about brief skipping interesting research topics hci and film 1,2,3. that film are very interesting and funny.
This week study is a very interesting. because, many interesting video! and...... make a like animation. that animation is very interesting! I'll try to make a this like some animation!