2008년 6월 3일 화요일
9th week summary
Last week, we learned about computer-aid. and this time we talk about computer game. first, we saw a video. this video is very interesting. this video name is pain station. and what’s in a game engine? there are graphics, physics, ai, ...and a lot more. what's a game “mods”? mod is mification: fps, rpgs, real-time strategy games by general public or developer, can be entirely new games in themselves, partial conversions (total conversions). and we saw a many video like movies with game engines. tum raider, pong in flash, and so on. and then we thinking about games research and development. and next, think about what makes a good game?, story? realism? or, is it something else? what's history of computer games? and what's video game as...? video games as “metaphysical machines” ...as “perfect mirrors” ...as “drugs” ...as “contests” from Sherry Turkle, “Video Games and Computer Holding Power”. and what's games and gender? what’s a girl’s game? The Sims? what’s a boy’s game? Counter-Strike? what about Asteroids? Space Invaders? Joust? Tetris? remember the thirteen-year-old girl in a small family café in New York City’s Little Italy who is playing Asteroids at the beginning of Turkle’s article. and thought about hot and cool media. telephone is a cool medium, or one of low definition, because the ear is given a meager amount of information. And speech is a cool medium of low definition, because so little is given and so much has to be filled in by the listener. On the other hand, hot media do not leave so much to be filled in or completed by the audience. Hot media are, therefore, low in participation, and cool media are high in participation or completion by the audience. Naturally, therefore, a hot medium has very different effect on the user from a cool medium. computer game is a very interesting and... very intimate. I play many game! but how make a game..? what's important game? like this things, didn't try thought. but next time, thought computer game during the play game.
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